(sorry for the very late respond) Thanks for the ideas! I implemented a new, more parcour-styled movement system for the first major update, fixing issues like the moon-gravity
Solid base for a 3d Platformer. Has room for everything like a double jump, wall run, and other parkour stuff. Very punishing for falling without any nets or checkpoints though lol. Keep at it!
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the player feels very light and can you add some menus and a sensitivity setting.
(sorry for the very late respond)
Thanks for the ideas!
I implemented a new, more parcour-styled movement system for the first major update, fixing issues like the moon-gravity
Solid base for a 3d Platformer. Has room for everything like a double jump, wall run, and other parkour stuff. Very punishing for falling without any nets or checkpoints though lol. Keep at it!
thanks for the suggesstions!
I planned of implementing a walljumping mechanic and already have a basic idea how to do it.
I am not sure about the double jump at the moment, but I'll keep the idea.